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Category: Links

  • Read This: The Problem with “Good Game Design”

    “Good design” sometimes doesn’t look much different than exploitation, and many effective works directly clash with traditional ideas of what a good game looks like. Descriptors like “depth” or “immersion” frequently exclude more feminine modes of play, like dress up or socialization games, which can be rewarding in other ways. Or shut out games that…

  • Read This: The Law Is Whatever Nintendo Says It Is (Brendan Sinclair)

    So. Dolphin, then. From PC Gamer’s absolutely careless recent coverage around Nintendo and emulation to The Verge suggesting that it’s Valve “poking the bear” earlier today (conveniently forgetting that Valve are a huge business who not only have a working relationship with Nintendo but will -always- prioritise the sanctity of Steam above any developer by…

  • Read: What Videogames Did To Haunting, Nate Schmidt (Unwinnable)

    When they are talked about at all, haunted videogames are almost always retro and retroactive. Electric media was haunted from the beginning, so now that our most popular forms of communication and entertainment are electrical, why aren’t there more hauntings? Nate Schmidt For Unwinnable From this month’s Unwinnable mag, a lovely essay asking why it’s…