Punching Robots 2084

With Your Host, Rob Remakes

Inferno 2


It's neon maze. The walls are blue with rounded corners, the rest is a sea of shapes and colours exploding.

Please sir, I cannot tell a lie – I absolutely love Radian Games stuff. One of the select few developers that I’m fairly likely to grab pretty much anything and everything they put out, if at all possible.

Whilst their very first XBLIG release (the wonderfully titled “Joy Joy”) slightly missed the mark for me, I’ve enjoyed just about everything I’ve played of their twin stick and shootybang games since, XBLIG, phone and on. I’d be hard pressed to pick a favourite (seriously, I like them that much) but if you really made me choose, Inferno in all its incarnations would be pretty much near the top of my list.

Again, a blue neon maze but now with even more explosions and brighter colours.

It was the easiest sell for me. It’s essentially Berzerk meets Gauntlet with the faintest hint of ARPG to it. Pretty much the kind of game I’ve spent the best part of 40 years losing hours to and I don’t really see any reason to change in that regard. Especially not whilst I’m still enjoying myself so much with that kind of thing.

You no doubt know the drill already. You find yourself in a maze, you have to get to the exit. Between you and the exit lies an enormous amount of enemies and a number of locked doors. Collect keys to pass through the doors, use lasers to get rid of the enemies. Get to the exit, find yourself in a new maze with more enemies, more doors more keys and do it all again.

It’s a videogame in the absolute purest sense. A direct descendant of I don’t know how many arcade and home computer games, a game that does exactly what it needs to do with absolutely no bloat or complication. A game where you get from one end of a maze to another, with colourful lasers.

I love it.

More colours, shapes and explosions. The maze is a deep blood red now.

I love that there’s very little in it that couldn’t have existed in the eighties but also, it absolutely could not have existed as the game it is then. The upgrade shop, the absurd amount of particles, the much more relaxed difficulty curve make it more a game of the now. Did I mention the absurd amount of particles? It has an absurd amount of particles. It’s great. I love particles, me.

Anyway, it’s been around a few years on the PC but with it recently (finally!) seeing a console release I’ve been playing through it all over again and yep, still works for me. Still works for me very well indeed.

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