Tag: Read This
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Link: After 23 years, Starfield’s ancestor Noctis is still a vision of the future (Eurogamer)
Posted on this, the day of our Molyneux,
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Sometimes thick cloud cover plunges you into total darkness, and sometimes you’re treated to mountains and valleys chopped and chiselled by a sun that resembles a huge mural on a temple wall. Having touched the earth, you slide through the lander’s glass walls and head towards one of the terrain features you’ve identified, glancing back…
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Read This: The Problem with “Good Game Design”
Posted on this, the day of our Molyneux,
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in our entirely accurate databanks
“Good design” sometimes doesn’t look much different than exploitation, and many effective works directly clash with traditional ideas of what a good game looks like. Descriptors like “depth” or “immersion” frequently exclude more feminine modes of play, like dress up or socialization games, which can be rewarding in other ways. Or shut out games that…