With your host, Rob Remakes

Tag: Radian Games

Cataloguing The New Arcade: This is not a drill. New Radian Games alert.

Rhythm Storm then. Holy shit.

Confession time. When Luke (Radian Games) first dropped Joy Joy on XBLIG I was a right miserable sod about it. I was wrong, as I often could be, and it was perfectly fine but for whatever reason, I gave it a right grumpy old write up.

I know, I know. I think it’s well documented that past me was a complete clownshoe of a human at this junction but really, I remember Joy Joy especially because without a shadow of a doubt, Luke’s games are ones I look forward to the most now. Filed alongside Yak and Giles, Hermit Games, Vertex Pop and Pumpkin Games, a new one is a really exciting prospect.

Like most of us who work the arcade beat, we all generally know it’s playing selling games on hard mode so it was no surprise to me when the incredible Devastator looked to be Luke’s final foray into the arena shooter. Getting by in games whilst making this stuff is a tough gig and well, at least Devastator would have been one heck of a game to go out on (The Donlan knows).

So, yeah, getting another Radian arena shooter is one of the nicest and most unexpected surprises. Getting one where even the menu screens look remarkable and the game even more so? Bit rude, really. In all the very, very, best ways.

I can’t wait!


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Inferno 2

It's neon maze. The walls are blue with rounded corners, the rest is a sea of shapes and colours exploding.

Please sir, I cannot tell a lie – I absolutely love Radian Games stuff. One of the select few developers that I’m fairly likely to grab pretty much anything and everything they put out, if at all possible.

Whilst their very first XBLIG release (the wonderfully titled “Joy Joy”) slightly missed the mark for me, I’ve enjoyed just about everything I’ve played of their twin stick and shootybang games since, XBLIG, phone and on. I’d be hard pressed to pick a favourite (seriously, I like them that much) but if you really made me choose, Inferno in all its incarnations would be pretty much near the top of my list.

Again, a blue neon maze but now with even more explosions and brighter colours.

It was the easiest sell for me. It’s essentially Berzerk meets Gauntlet with the faintest hint of ARPG to it. Pretty much the kind of game I’ve spent the best part of 40 years losing hours to and I don’t really see any reason to change in that regard. Especially not whilst I’m still enjoying myself so much with that kind of thing.

You no doubt know the drill already. You find yourself in a maze, you have to get to the exit. Between you and the exit lies an enormous amount of enemies and a number of locked doors. Collect keys to pass through the doors, use lasers to get rid of the enemies. Get to the exit, find yourself in a new maze with more enemies, more doors more keys and do it all again.

It’s a videogame in the absolute purest sense. A direct descendant of I don’t know how many arcade and home computer games, a game that does exactly what it needs to do with absolutely no bloat or complication. A game where you get from one end of a maze to another, with colourful lasers.

I love it.

More colours, shapes and explosions. The maze is a deep blood red now.

I love that there’s very little in it that couldn’t have existed in the eighties but also, it absolutely could not have existed as the game it is then. The upgrade shop, the absurd amount of particles, the much more relaxed difficulty curve make it more a game of the now. Did I mention the absurd amount of particles? It has an absurd amount of particles. It’s great. I love particles, me.

Anyway, it’s been around a few years on the PC but with it recently (finally!) seeing a console release I’ve been playing through it all over again and yep, still works for me. Still works for me very well indeed.


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