I’m not saying I really enjoyed the first Super Destronaut or anything but the time from spotting Super Destronaut DX2 had launched on the PlayStation store to me scraping together a few quid to buy it could be measured in minutes.
I can’t say I was disappointed either.
You can probably see why, right? It glows.
It’s a game that doesn’t need much of an explanation, it’s a very traditional shoot ’em up, think somewhere between Space Invaders and Imagine’s Arcadia (you can pick which format) – waves of enemies find their way onto the screen, you shoot them. That’s the deal, that’s as much brainpower as you’ll need.
Because everything is super big and super chunky, it looks absolutely fantastic in motion. It’s far, far, far from the most challenging game ever made (the other one, really) so it very quickly turns into a game of sitting back and enjoying the light show as the firework-like explosions tear across the screen.
Much like other Petite Games stuff, Super Destronaut DX2 manages to hit a lovely sweet spot of just enough challenge to feel like I’m in control of the action and way more than enough shiny to satisfy my flashy-light addiction. It rarely demands too much of my skills but really appeals to my love of glowing pixels.
There’s a couple of modes to mix things up a bit, nothing drastic (best score possible in X minutes and the like), more than enough to stop me getting bored and I am, as anyone who has played stuff I’ve worked on before now, certainly a fan of that sort of bite size arcade gaming so it works for me.
All told, it’s a very Rob-will-like-this game and indeed, I do like it. A lot.
As usual, I’ve been playing the PS4 version. Other formats are available. I can’t really see there being much difference between them.