so yeah, i don’t believe everybody will start running to play interactive fiction titles if they’re slapped on billboards at Times Square. even if they did, it won’t solve the recognition problem: everyone wants to see their efforts recognized in some form or another. instead, criticism should help murder the commodity fetishism and let people see the games as true craftsmanship
Getting people to play niche games, Kastel
Somehow managed to skip over this brilliant post whilst doing my usual meanders through my cohost feed (have I mentioned I love cohost? I do), luckily Critical Distance to the rescue once more.
I’m a bit under the weather right now so please excuse that I don’t have much more to say (because thinking in a straight line is hard), but being someone whose own work exists in a niche, I appreciated a lot of the thoughts in the post.
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The online home of Rob Fearon, disabled videogame maker, games journalist, crap film watcher, gobshite and doodler. Rob’s been around games a very, very long time now and Punching Robots Club is their personal blog featuring whatever nonsense takes their fancy.
Sometimes it’s a sketch, a review, an article about videogames, a pointer to something Rob finds cool. Whatever, really. Expect anything, Rob’s tired of being a brand online and so it’s just stuff and things these days. Nice stuff and things, mind you.