Sitting at the intersection of glitchgoth and cybergoth, Glitchangels is Berzerk reimagined as a Nuclear Throne-alike. Throw out the unending maze of the arcade classic, replace it with discreet rooms with tight corridors, clear the enemies to open the exits, paper it with Droid Assault inspired art – strip out the Paradroid elements, keep the store and upgrades.
Glitch everything, movement, firepower, everything. Play the videogame as VHS, make a mistake, rewind and forward your angel to safety. It’s weirdly now. It could really only collect all these things together and vibe like it does in the now but yes, it’s an EBM arcade dancefloor Robotron.
What a heady mix for a twin stick shooter all this makes. Instantly familiar to anyone who’s even mildly been paying attention in our post Geometry Wars world and it’s not like the game makes any effort to hide or obscure its influences anyway, quite the opposite. It’s there in the credits, it’s there the moment you spawn into the first screen. 40 years of twin sticking, goth’d up, glitched up.
Buy it on Switch, grab a cider and black and sit in a tree to play it, preferably in a graveyard. In Whitby if you need to. Maybe get the flourescent gear out, meet the game on its terms, you know? Sod it, chuck a glowstick or two in your bag whilst you’re at it. If you know anyone with a dry ice machine, I’m not saying it’d complete the vibe but it certainly wouldn’t hurt.
Or, y’know, grab it on the PC or Xbox. Whatever works. But really, do grab it. It’s good. I’ve been having an absolute ball with the thing.
Fight. Die. Glitch. Win. It totally does what it says on the tin.