Astronut was a wonderful little puzzle platform game for the Speccy that I never really got to play as often as I’d have liked on release.
Oh, it wasn’t like I didn’t try! The infernal thing refused to load most of the time and when it did finally load, I’d have to squint at the tiny codesheet and hope I hadn’t managed to get the colours mixed up again so I could actually play it.
Copy protection is ever infuriating in how it’s more likely to punish legit players – a truth in 1984 as much as today.
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The online home of Rob Fearon, disabled videogame maker, games journalist, crap film watcher, gobshite and doodler. Rob’s been around games a very, very long time now and Punching Robots Club is their personal blog featuring whatever nonsense takes their fancy.
Sometimes it’s a sketch, a review, an article about videogames, a pointer to something Rob finds cool. Whatever, really. Expect anything, Rob’s tired of being a brand online and so it’s just stuff and things these days. Nice stuff and things, mind you.