I love it when a game I’ve been looking forward to turns out even better than I’d hoped. 3d Don’t Die, Mr Robot is even better than I’d hoped. I’m incredibly happy with this outcome.
3DDMR (because even tho the name is partially my fault, I am too tired to keep typing it out in full so often) is what happens when you combine cartoony Minter-esque visuals, Omega’s Every Extend style explosion chaining, the understanding that a videogame often needs fruit to be its best self and a cacophony of speech and things that go wub wub.
Infinite States have taken a couple of prior shots at the game and I’ve been rather enamoured with all of them (and certainly felt pretty chuffed when one of the character unlocks in one of the elder 3DDMR games was mine and your favourite fishy chum, DRM), and this is the one where I feel like “yes, that’s it, nailed it” fully and completely applies.
The general gist of the game is that a bunch of hazards come swinging in at you, fruit drops onto the board and … it’s exploding fruit, yay! So, use the exploding fruit to chain explosions together to blow up some meany bad guys and score as highly as possible and (depending on the game type you choose) last as long as possible to do so. Don’t hit the baddies but do get close to do some grazing, if you dare.
Some proper arcade fun right there.
The results are a barrage of arcade bleeps, bloops, robot voices and pings, fruit puns, colours and fireworks everywhere, lasers and everything that’s good in videogames.
Bluntly, I bloody love it. It’s out soon. Also, “Lime Attack Mode”. Fuck me, get out and don’t come back until you’re ready to say sorry.