Look, I’m not going to lie here, I absolutely bought Mixolumia because someone jokingly described it as “Lesbian Tetris” and I am genuinely that easily convinced.
Now, I’m severely underqualified to tell you how lesbian a Tetris it is but I can tell you that it’s a wonderful block dropping videogame with some fantastic music that had it been released on the GBA as part of the Bit Generations series, would be spoken of in revered tones. As it is, it’s somewhere around 2023 and the GBA is long gone so we’re just going to have to pretend it was, if only so it saves me on explanations.
So. It’s pretty good, right? I’ve been playing it for a half hour or so here or there since I grabbed it and I’m having a great time just trying to beat my previous best scores.
Sometimes.
The thing is, it feels so nice to play and the pretty damn fine visual effects, sound FX and music work so well that I kinda just enjoy matching colours up enough that I forget there’s any scoring at all.
Luckily, the game has me covered there because nestled in amongst its handful of game modes is a chill endless mode that lets me just sit there happily matching stuff and making nice noises at myself as I go. It’s turning out to be one of the best fidget toys made videogame I have and yes, these days I’m so tired I go looking for that sort of thing.
Most of my time is spent on the opening mode that tasks me to clear 450 lines and get the best possible score as I do so. I’ve found Mixolumia takes just a little more concentration than the block droppers I usually go for (but not too much so as to exhaust my easily exhausted brain), as a result I’ve found myself more able to drift into the game and tune everything else out. Something I’ll admit a combination of age and easily distracted person living in a house where the distractions come thick and fast has made a lot more difficult to do these days. So that’s really nice!
It’s somewhere between ten and twenty quid on Switch depending on whether there’s a sale on or not, it’s really good and makes some lovely noises too. There’s a PC version on Itch and Steam if that’s more your thing. It’s gorgeous, loaded with tweaks you can make to shape the game around your own ability (again, handy for me these days!) and is pretty much in the spirit of Bit Generations. I can’t really offer a higher recommendation than that.
The online home of Rob Fearon, disabled videogame maker, games journalist, crap film watcher, gobshite and doodler. Rob’s been around games a very, very long time now and Punching Robots Club is their personal blog featuring whatever nonsense takes their fancy.
Sometimes it’s a sketch, a review, an article about videogames, a pointer to something Rob finds cool. Whatever, really. Expect anything, Rob’s tired of being a brand online and so it’s just stuff and things these days. Nice stuff and things, mind you.