With your host, Rob Remakes

Tag: The New Arcade

Cataloguing The New Arcade: This is not a drill. New Radian Games alert.

Rhythm Storm then. Holy shit.

Confession time. When Luke (Radian Games) first dropped Joy Joy on XBLIG I was a right miserable sod about it. I was wrong, as I often could be, and it was perfectly fine but for whatever reason, I gave it a right grumpy old write up.

I know, I know. I think it’s well documented that past me was a complete clownshoe of a human at this junction but really, I remember Joy Joy especially because without a shadow of a doubt, Luke’s games are ones I look forward to the most now. Filed alongside Yak and Giles, Hermit Games, Vertex Pop and Pumpkin Games, a new one is a really exciting prospect.

Like most of us who work the arcade beat, we all generally know it’s playing selling games on hard mode so it was no surprise to me when the incredible Devastator looked to be Luke’s final foray into the arena shooter. Getting by in games whilst making this stuff is a tough gig and well, at least Devastator would have been one heck of a game to go out on (The Donlan knows).

So, yeah, getting another Radian arena shooter is one of the nicest and most unexpected surprises. Getting one where even the menu screens look remarkable and the game even more so? Bit rude, really. In all the very, very, best ways.

I can’t wait!


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Cataloguing The New Arcade: Debris Infinity

Whilst the high bar for Asteroids reinventions remains a tie between Spheres Of Chaos (I prefer the older version over 2012’s rejig but YMMV, they’re both available for free now) and Echoes (Again. I prefer + to 3 but honestly. It’s so close in quality as to be unimportant), Debris Infinity (available on Steam too) is certainly worth a mention also.

After being mildly disappointed by the recent Asteroids Recharged (it’s not a bad game but it did very little to excite me, I wouldn’t not recommend it but I’d not enthuse over it in a hurry either) I’ve been on the look out for a fresh & decent new arcade take on Asteroids and stumbled onto Debris Infinity pretty much by accident whilst rummaging for something else I’d forgotten the name of.

It’s a game that fuses, surprisingly successfully, Echoes style arena based asteroid shooting and familiar Geometry Wars enemy wave patterns across a handful of modes. So twin stick asteroids with bolt ons, essentially. I doubt anyone going into this, even having not played either of the games it borrows from, would find many surprises here.

It’s definitely scrappy! The art is a bit all over the shop both in style and in coherence, the asteroids and smaller enemies are great, it’s sort of just the rest of it that doesn’t always come together.

Which is fine, you know? I’m not complaining so much as just stating something rather obvious. I can’t say it bothered me even for a moment because I was far too busy trying not to crash my spaceship into things but it does mean it doesn’t present quite so well in a single screenshot.

So, it all kind of adds up to a game I enjoyed a lot but also, don’t really have all that much to talk about with it. It’s a good, solid, enjoyable Asteroids variant where everything glows really nicely and has enough flashing lights to keep me quiet.

I’ve been dipping in and out of it on the Switch but the game’s available most other places, except for PlayStation for whatever reason. Definitely worth a punt.


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Cataloguing The New Arcade: Glitchangels

The character select screen from Glitchangels, it's glitchy! And purple. There's a distorted pixelised angel in the background, a green hued user interface with two big icons in white, one some arrows to indicate 'dodge', the other a skull to indicate 'rage'. It's very nineties cybergoth.

Sitting at the intersection of glitchgoth and cybergoth, Glitchangels is Berzerk reimagined as a Nuclear Throne-alike. Throw out the unending maze of the arcade classic, replace it with discreet rooms with tight corridors, clear the enemies to open the exits, paper it with Droid Assault inspired art – strip out the Paradroid elements, keep the store and upgrades.

Glitch everything, movement, firepower, everything. Play the videogame as VHS, make a mistake, rewind and forward your angel to safety. It’s weirdly now. It could really only collect all these things together and vibe like it does in the now but yes, it’s an EBM arcade dancefloor Robotron.

What a heady mix for a twin stick shooter all this makes. Instantly familiar to anyone who’s even mildly been paying attention in our post Geometry Wars world and it’s not like the game makes any effort to hide or obscure its influences anyway, quite the opposite. It’s there in the credits, it’s there the moment you spawn into the first screen. 40 years of twin sticking, goth’d up, glitched up.

Buy it on Switch, grab a cider and black and sit in a tree to play it, preferably in a graveyard. In Whitby if you need to. Maybe get the flourescent gear out, meet the game on its terms, you know? Sod it, chuck a glowstick or two in your bag whilst you’re at it. If you know anyone with a dry ice machine, I’m not saying it’d complete the vibe but it certainly wouldn’t hurt.

Or, y’know, grab it on the PC or Xbox. Whatever works. But really, do grab it. It’s good. I’ve been having an absolute ball with the thing.

Fight. Die. Glitch. Win. It totally does what it says on the tin.


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