Annalynn is a few years old now on the PC but I’ve only just got round to it now it’s got a Switch release.
This past year or so has seen a handful of really nice arcade homages make their way on to the Switch so I’ve been feeling a bit spoiled rotten of late, all of them – Annalynn included – have been absolutely gorgeous looking too.
I certainly don’t mind games looking as scrappy as all get out (in fact, I can’t get enough of scrappy or strange looking games!) but I’m certainly not going to complain about something looking too nice either, right? I like pretty games!
Annalynn isn’t the hardest game to pick up either, it’s pretty familiar stuff all told. Jump between platforms, don’t get caught by the nasties, collect all the gems to get to the next stage.
Having spent quite some time with it now, it plays a bit more like an earlier home computer game than the kind of game that started life in the arcade (there’s definitely a bit of the old “imagine if home computers could have matched the look of arcade games more” to it, and that’s kinda nice, really.), it doesn’t quite have the immediacy and flow of a coin gobbler, settling instead for a more sedate and measured pace.
Difficulty wise, it’s tough enough but not too taxing or brutal either. In the words of Goldilocks, “this one is just right”.
Which is a pretty good summary of how I feel about the entire package, I guess — Annalynn is just right. It looks great, sounds good, plays well. That’ll do me.