A black and white picture from Far Cry: New Dawn. It's the player caught mid dance.

I know it’s almost like the Ubi-game fan club round these parts recently but I promise, that’s mainly because I’m clearing out a backlog of things I meant to post but didn’t.

I enjoyed my time with Far Cry 5 a lot though it certainly had its Very Ubisoft issues with magic villains and a side order of out of place Very Ubisoft nastiness, amongst other things.

It’s par for the course with the main entries into the Far Cry series, that’s 3 out of 3 now since folks settled on the icon clearing formula where the joyous systemic chaos of crashing a car into a tree, accidentally setting fire to some wildlife then getting into a boat just to crash that into a tree and now everything is on fire and is that a bear, oh no is offset by the edgy and ill fitting nonsense of a story.

Maybe I’d appreciate it more were I fourteen or something, I dunno! That was quite a long time ago now.

The inbetweeny games are where I look to for the more interesting stuff. Blood Dragon misfired as much as it worked but painful tutorial aside, made a great showcase for how well the base raiding silliness works with a lot of the peripheral stuff sidelined even further or removed entirely. Primal’s riff on survival clearly filtered through to Days Gone and stretched the formula a bit. New Dawn, on the other hand, felt a lot like the game I wanted Far Cry 5 to be.

With only a short interlude into absurd magic mans stuff and its embrace of allowing the player even more freedom with few interruptions, it fixed a lot of the issues of 5. Also! What an amazingly beautiful game!

Its colourful view of a post nuclear future incredibly at odds with the usual videogame grey and green dullness gave the folks working on the map rework the leeway to go to town. Still very much the photorealism of Ubi games that we’re used to but now with a slightly more fantastical bent and honestly, I loved it.

An in-game screenshot of a field. Purple flowers are dotted throughout grasslands. The sky is blue and a sign reads "garage" and "helipad"
It's a videogame screenshot of a body floating in a lake, taken from underneath the water, at night.
It's the player bursting through a fence on a motorbike
It's the player driving uphill on their motorbike with a dog in the sidecar.
It's the dog running through a forest
A painterly view of the same forest, a light mist covers the view.
A black and white shot of the player walking forlornly through some burnt out woods.
A view from inside a derelict boat storage area, looking out to the lake. A lantern is lit at the front of the picture.
A dust track by the burnt out woods. It is morning and somewhat eerily misty.
A man with a motorcycle helmet on, welding a flamethrower in the woods at night. The area surrounding them is on fire.
The dog looks out of the window of a van, their tongue is sticking out.
A black and white mysteriously lit shot of a power generator at night.
An absolutely great looking sheep.
The player wearing a leather jacket and a fetching hat with their arms raised as though appealing to heaven.
A wooden water wheel, in the fog, on fire.
A worryingly realistic picture of the in-game forest.
The player squares off against a turkey whilst defensively holding a shotgun.
The player dives into a lake. In the distance, a forest and mountain.

A spaceship nestled amongst alien flora

Can’t lie, I like a good spaceship. Whether it’s the post war airforce analog of Dan Dare’s Anastasia, the flying St John’s Beacon-isms of the Dalek flying saucer from the 60’s Who film (any flying saucer is great really but that’s the gold standard), my personal all time favourite of The Liberator (Scorpio just doesn’t cut it) or the absurdly ominous kitbash of the Star Destroyer. Spaceships, frankly, are good.

A spaceship taking off from an alien planet.

Well. Film, TV and comic spaceships are good. Videogame spaceships have largely failed to grab me in the same way. I’m not even sure why. When sitting down to write this post out I tried racking my brains for some spaceships in a game somewhere that I really love and I guess there’s the R-9, that’s pretty good though that’s more for the attachments, I guess. And errr, well, that’s where No Man’s Sky comes in because the spaceships are fantastic and there’s so many variations to pick through thanks to them being built out of modular parts.

A fleet of capital ships and freighters in orbit around a ringed alien world

And sure, it’s a bit of a cheat because the ships in No Man’s Sky do often riff on familiar ships but no matter, they’re really something. The only real problem is that the game only lets me own six at any one time so picking the fleet I desire most is as much a part of the game as anything else. In a game where the appeal is predominantly aesthetic, it’s actually a rather hefty part.

I’m rarely entirely content with my fleet but right now, I reckon I’ve got a bit of a special bunch. I mean, take a look at these.

A bulbous red "royal" spaceship from No Man's Sky.
A yellow "royal" spaceship in space, like a sleek space duck from beyond the stars.
A shuttle craft from No Man's Sky
A fighter class ship from No Man's Sky, somewhere between Star Wars and Battlestar Galactica in style.
A squid ship from No Man's Sky. Imagine the Starship Enterprise but as a fish. That doesn't help, does it?

The ridiculous thing is that my fleet doesn’t even touch the sides of the amount of ship designs in the game. There’s an absurd amount of variations from the curious Captain Blood-esque living ships to 70’s SF book cover style haulers, tubular shuttle craft, “bug” spaceships and even a bunch that look like they’ve popped straight out of the Dyson factory. It should be illegal to have this many spaceships in one videogame.

Like, Destiny 2 has a bundle of spaceships but for the bulk, it’s a paint job to tell them apart. To be fair, they’re often exceptionally good paint jobs because that’s Destiny for you! Just, you know, spaceships.

A moody shot of a spaceship from the rear, set against a red and purple nebula

Because my brain is terrible to me at the best of times, I absolutely do find myself looking over at the ridiculous amounts of money Star Citizen asks for their post-Aliens militaristic in-game spaceships (some of which you’d currently only be buying a promise that it’ll appear in the game at some vague point in the future), then looking back at how I could, if I wanted to, swap round my ship for a markedly different one at nearly every stop I make in No Man’s Sky.

I do know it’s kind of mean but, again, spaceships.

In summary: spaceships.

[originally published July 2020]

As far as I can remember the mobile port of Jet Set Willy never managed to make it out into the wild and that’s a big shame as it’s quite a gorgeous looking thing. Whilst it no doubt would have been quite the handful to try and play the game on a normal mobile phone screen from the time (we’re talking 2004 here, long before smartphones were AThingTM) it was none the less, a really lovely recreation of the game that played great and sounded great too.

Numfun would later go on to write the final “official” entry into the Willy series with… Jet Set Racing which is, yes, a kart racer. You may laugh but it’s a really nice Kart Racer as mobile phone games from 2005 Kart Racing style go. And we get to find out the foot is called Terry. So that’s a thing.

Anyway, here’s some “look what you could have won” pictures of the game.

[ originally published in March 2015, updated for 2020 ]

One of the joys of No Man’s Sky at launch was the chaotic worlds the game would generate. It was a game that could often be beautiful, but only from the correct angle. It was a game that was as likely to generate an awe inspiring planet to explore as much as it could generate one that looked like somebody threw up over a map from the original Halo.

A screenshot from the launch version of No Man's Sky. It is a radioactive planet, an assortment of rocks and veins cover the landscape. It is not pleasing to the eye.
My very first planet from No Man’s Sky’s launch, sort of like a rock of space vomit.

I loved it. Not just because I never quite knew what I’d find when landing somewhere but also because I really, really, enjoyed finding the angle it looked amazing from and *click*, taking a screenshot.

Over a series of updates, that all changed. I think it kinda had to because the promise of visiting dinosaur laden lush planets was a huge part of what people wanted from the game, not something akin to your cat sitting on the keyboard whilst you have Vue open.

An earlier version of No Man's Sky, mid scan. A quadrupedal animal is labelled "Frying Tonight"
I’d forgotten quite how much UI there was.

I can’t say I didn’t appreciate it myself either. It took Hello Games a couple of rejigs to get it working but when they were done, the results were astounding. It became incredibly difficult to take a rubbish shot because the game looked that good pretty much most of the time, from most angles.

Unfortunately, this came with the cost of the universe feeling increasingly uniform. The tidier the generation, the more things looked similar no matter where you travelled to. A wonderful thing for setting up a virtual space home in but yeah, exploration meant seeing the same thing, often. I won’t say the game lost something, it was just different.

An alien looking landscape from No Man's Sky. A rocky outcrop, a rock floats in an orange and red sky, a planet is visible in the sky.
A rock formation that looked great before the 50,000th planet I landed on to find it present.

By the time the Beyond update dropped, it was an absolutely remarkable kind of different. I don’t know what they’re putting in the snacks down at Hello Games HQ but blimey, whatever it is made the game look breathtakingly beautiful. Closer than ever to the great infinite book cover generator dream that sold me on the game from the off.

Gosh, look, I’m getting tingly thinking about how often this silly videogame had me in awe of the talent behind it. I’m a sucker for the craft of game making (not just art) and No Man’s Sky became an absolutely pure show off game. Really, really something.

A much more recent picture of No Man's Sky. A canary yellow spaceship sits amidst an asteroid belt. An enormous glowing space jellyfish  floats in front of a planet.
This pic gets me every time. Seriously good stuff.

I wrote about the game a few months back, fully expecting that to be close to the game’s final form. It’s been four years, it looks astounding, more than had my entertainment from it all. But no. That absolutely was not close to it’s final form.

Since my last piece, explorable space wrecks with more than a tinge of survival horror to them got added to the game and a few weeks back, an absolutely enormous update to the world generation. No Man’s Sky is a big mess again and for the fourth year running, Hello have made me fall in love with the game all over again.

A screenshot from No Man's Sky. A blue squid spaceship flies through an enormous red capital ship.
This was the first shot I took after Origins landed and, well, SOLD.

Which is just rude, really. They should let someone else have a chance.

There’s just so much stuff now. So many new plants, rocks, things, creatures, colours. It’s an absolute treat and best of all, it’s chaotic again! Just chaotic with 4 years of lessons, 4 years of improvements, 4 years of making the thing increasingly beautiful. Because of all this it’s messy in a way the launch version never could be. Stuff everywhere! Incredible storms tearing up the sky! Massive cloud cover! So much stuff to see that I’ve barely touched the sides of it.

It’s really good you know and I’m feeling proper spoiled by it.

What a game. What a game.

A fighter ship flies through some clouds, multiple suns and planets hang in the background.
A remarkable alien planet, spiky rocks and red grass cover a harsh clouded landscape. Strange plants reach up into the sky.
A binary star system, a spaceship flying through space towards a nebula and two planets.
A cold planet, a yellow spaceship parked in the foreground.
A blue sky, orange grass - a mysterious organic ship sits barely in view, a metallic dog like robot walks past.
A side on picture of an alien traveller, green with a white patch, boggly eyes and a thoughtful expression.
An astronaut runs through a storm covering a red planet, mist fills the air and the only light is from the glow of the astronauts backpack.
A pineapple creature looks out to a vaporwave sea.
One of the robot dogs close up. It has a silver disc akin to two plates stacked upon each other, for a head.
A knowing look from the green alien from earlier - in this shot you can see they have what appears to be akin to a marrow for a head.
A lizard chum wielding a laser blaster against a dirty pink sky.
The same lizard chum, walking through the woods.
An astronaut listens to an alien egg.
An astronaut jetting through a strange landscape, black mushrooms with glowing red veins are in front of them.
A dusty landmass, rocks and cacti in the foreground
A spaceship careering through the clouds as a lightning storm erupts in front.
The robot dog with a disc for a head, bowing downwards
The astronaut on a frozen planet. Crystals dot the ground and pants with glowing tips stretch into the sky.