With Your Host, Rob Remakes

Tag: Business

Link: Frog’s Adventure / SEO content (Buried Treasure)

Though this is a recommendation of Sokpop’s Frog’s Adventure, it’s also a stab at the SEO mill that outlets find themselves having to work in and I have thoughts, sorry.

Honestly, this is something I think about way more than I should so if you’ll excuse me breaking up the “pointing at nice things” that I try to stick to wherever possible, about this stuff then...


Whilst John takes a potshot at the absurdity of publishing stuff that’s meant to appease the machines and the entirely arbitrary rules that Google inflicts on people, I think it’s worth noting that these articles being ridiculed are invariably written by the same people who are racing to get extensive guides out of the door.

There’s an overlap between the answering of simple questions across 300 words, complete with “ideal” formatting to fulfill Google’s requirements, and guides that take an immense amount of play, words and work to compile.

That these guides then get split up into disparate segments makes no odds to the amount of work required to put them out there but the job requiring those and elaborate yes or no answers helps obscure the amount of labour required for these guides — the speed at which they “need” to be placed online, the amount of time and effort someone has to put in to often sprawling and messy videogames just to get started and the huge amount of effort required to reduce that messiness down to something readable, understandable, by humans.


As we’re in the midst of watching suits try to replace workers with fancy autocorrect software, I think it’s worth keeping that overlap in mind because the suits certainly won’t. It’s beneficial to them for everyone to focus on the low hanging fruit of simple questions that don’t really need a 300 word answer (often just a “no” will suffice) because hey, nobody is laying off anyone doing anything that people do rely on! Just ignore the rest of the work these folks we’re laying off are charged with doing and how much of that there is, right?


These days with the MMO-ification of games, always-on live services and the likes, it’s increasingly rare for me to play through a big videogame and not have to hit up a guide for something. There’s a not insubstantial amount of games built with stuff that’s explicitly there for a (relative) handful of members of a game’s fandom to discover and unravel.

I go through phases of playing a lot of Destiny 2 and every few updates brings even more of this stuff to the game, every season contains new ‘secrets’ and completely obtuse tasks to fathom out and honestly, I have neither the time, the inclination or the ability to suss out the answers by myself and nor will the bulk of the players who will find themselves wanting or needing the solutions to these tasks.

So guides act as ways of spreading these solutions to the wider player base – anyone who isn’t 24/7 glued to a subreddit, a discord channel, a Youtube or Twitch streamer’s output. In other words, the bulk of the people likely to be playing a game.

It’s not just the huge megapublishers at this, it’s an accepted part of the gaming landscape now. Chunks of a videogame designed for an incredibly small percentage of players to work with is just part of what videogames in 2023 can, and do, contain.

Which is to say, the people who make videogames are complicit in perpetuating this situation also.


Not to get too Graeber over things here but guides are a very real case of bullshitized jobs. That’s not to dismiss or diminish the graft involved, just to point out that it doesn’t need to be like this.

We don’t need guides formatted primarily for computers to parse, we don’t need guides split into 300 pages with each page spending 300 words on each question regardless of whether it needs 300 words or not. The people writing these guides though? They need to be doing that because that’s the system we’re working in and it is bullshit built upon bullshit.

We really don’t need this many people working at writing mild variations of the same thing. There is a huge amount of needless duplication going on here and that takes time, effort, money and chunks of someone’s life to get made.

Does every large videogames outlet really need to be covering every tiny facet of a videogame that someone might be curious about, have a page or anchor for every query no matter how tangential or absurd?

On the one hand, yes they do. Because – again – that’s the system and if you want to keep the lights on at your outlet, there’s stuff that brings in the money so it gets done.

On the other hand, humanity absolutely does not need so many people on this job, busting a gut and racing to get this stuff out there, trying to tailor their words to be the ones a computer chooses to nudge people towards. A couple of people, maybe! This many and under ever changing computer appeasing constraints? Not in the slightest. It’s absurd.

It’s an industrial level waste of people’s lives and efforts, ostensibly just to help someone get unstuck on a videogame for five minutes. An enormous amount of graft for something so cosmically insignificant and unnecessary at this sort of scale.

And yet, here we are and people’s livelihoods depend on it.


Still. At least people get to see more adverts so it could be worse.

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XIII And Delaying Games

Read two pieces this week about the evidently launched-as-best-it-can remake of XIII asking why it couldn’t just be delayed until it’s sorted.

Kotaku’s Luke Plunkett gets straight in there with an epic use of “just”, which is invariably a sign that an argument may be a wee bit more complex than the person making it is letting on.

Blaming the pandemic seems pretty weak, since there was surely no super important deadline they had to hit with this! At least 2020’s sports games had an excuse for being a little light, but nobody was demanding a remake of a 2003 shooter land this quarter or else. If the pandemic was causing “unexpected delays”, just…delay the game!


Sometimes I wonder how people manage to write about games for years and years and, well, write this.

Needless to say, it’s more than likely astoundingly wrong and suggesting that a global pandemic isn’t a good enough reason to not get a videogame launch right is certainly something. People are dying, Luke. People are dying.

Anyway. Now that a small amount of big publishers are adding extra time onto development, and of course some small devs are able to take a more luxurious approach to releasing something sometime for whatever reason (someone else paying the bills, contract work or a steady job keeping things ticking over, surviving on noodles) – it does rather seem that a bunch of folks think just delaying a game is always an option. It isn’t.

Making a videogame is a costly endeavour all round. The bigger the game, the more complications at play. The bigger the game and the smaller the studio – oof. Especially at the mid tier where studios can (unfortunately) be surviving from game to game.

Often, a game can’t just be delayed because keeping the lights on and people in work costs money. Every hour of every day there isn’t some money coming in makes that all the more fraught, it can make the difference between someone working on the game and no-one because the studio ran out of money and had to close down.

As folks can see from the recent Capcom hack (No linking, soz), payments to a studio developing a game are often tied to what’s called “milestones”, essentially the game must be at a certain stage for the studio to get paid. The longer a gap between milestones, the more money the studio leaks.

The amount of leeway a studio has to move milestones along can vary. Maybe the publisher or investors can’t or won’t budge, maybe they already have and are putting the pressure on for a release or else scenario, maybe the studio only has enough money to last another month because it’s been a long, difficult, haul. Maybe the staff are just burnt out and exhausted from trying to meet them.

I’m a bit out the game these days but things like studio heads maxing out every line of credit they have, including putting their own homes on the line, has certainly been a thing. Money is finite. People’s ability to work is finite. The tolerance of the people holding the purse strings is finite.

If Ubisoft delay a game, they’re not going to go under (I hope?) from adding a month or two on. That’s simply not a luxury afforded to the bulk of people working in games. Games are costly in time and in money, bills don’t tend to care if a studio has ran into difficulty developing a game, same as they don’t care if I’ve had another rough month cash wise. It’s systemic bullshit, sure, but it exists for all of us. Perhaps a bit of compassion and understanding here, yeah?

“This game certainly needs work”, our old go to standard, at least leaves some room for understanding that the situation is complex and messy where “why don’t you just delay it” does not. Perhaps sticking to the former is best all round as pretty much most devs don’t want to release something less than amazing. Unfortunately for everyone, things happen. Things happening that happen to be a pandemic, that seems like a lot of happening to me. Maybe a dab of compassion wouldn’t harm anyone.

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