I make no bones that I’m a huge fan of the small (by current indie standards, natch) games from the Infinite State stable. We won’t talk about my Frutorious problem when the iPod gaming boom was in full swing but it was rare I’d go a bus journey without playing it. I went on a lot of bus journeys. It’s Family Tree these days and it has a permanent place on my Switch, still.
More recently, they put out a cracking flumpcore rework of Horace Goes Skiing entitled Horatio Goes Snowboarding. I love it but I’ve learned to hate that there in-game Yeti that harasses you more than if it clogged up the London Underground with webbing and possessed your dad. I’m trying to ski here, mate. Back off. Sends me into a panic every single time.
They’re also responsible for one of my favourite Vita (and elsewhere, but especially the Vita version) games in Don’t Die, Mr Robot. I’m an easy mark for a dodge ’em up done well and DDMR is done really, really well. So I was pretty made up to hear there was a new version in the works.
Ok. Look.
I was not expecting it to look like the videogame offspring of Robotron 64 and Gridrunner – not in the slightest!! – but it does and I am so, so into it. It looks phenomenally good. Look at it, with your eyes. My gosh! YES PLEASE.
From PC Gamer’s absolutely careless recent coverage around Nintendo and emulation to The Verge suggesting that it’s Valve “poking the bear” earlier today (conveniently forgetting that Valve are a huge business who not only have a working relationship with Nintendo but will -always- prioritise the sanctity of Steam above any developer by default), there’s been so many infuriating words around what’s been happening that I’ve been cussing a lot more lately.
Being old and coming up through channels where negotiating around cease and desists and limiting coverage was part of the territory does leave me extra sensitive to this stuff I’ll admit but still, I have spent so much time wondering what on Earth people are even doing at the moment. It’s been like so many people are forgetting what these companies are, never mind how they will always work. Having been told a few times now that emulation is absolutely legal and there’s precedent for that despite no such precedent existing, gnyah! Frustrating.
The Friday round ups over on gi dot biz are always pretty incisive and thoughtful, this week’s knocks it out the park with an interview that gets to the heart of the issues facing anyone existing in the legal grey area that is a portion of the emulation and retro scenes.
As well as providing a well sourced overview and commentary on the whole kerfuffle, there’s an interview with Jon Hangartner, the lawyer who represented Bleem when they found themselves on the recieving end of Sony’s legal wrath.
The most important points in the article and interview are that there is a difference between what is considered legal and what is just untested in court (emulation exists largely in the latter), that this grey area is preferred by companies in general as it puts them in a position of strength and – crucially – that this strength comes from simply having the capital at hand to keep going, keep making legal threats with a near unlimited war chest, thus meaning the other party will find their time, energy and money exhausted long before the company raising the legal threats ever will. Whilst the grey area remains, they’re free to continue! And they will! And they do!
While the lawsuit itself was a dud, Sony’s legal team did successfully make an example out of Bleem, serving notice that being in the emulator business carries with it the very real risk of being sued into oblivion by a massive company that won’t hesitate to spend a reported $10 million to accomplish nothing more than making your life miserable.
The law is whatever Nintendo says it is, Brendan Sinclair
Up until these past few weeks or so I had (wrongly, natch) assumed that people were generally aware of this and acted accordingly around these things. Whoopsy me! Mr Wrong Rob, esq. Just the PC Gamer coverage alone should have tipped me off on that one.
To be fair, most people doing the work in emulation and retro are aware of this and do see the value in keeping the work ticking along over some numbers but the intensity of recent weeks is enough to make me doubt which way is up, never mind the rest of it.
I am fundamentally not equipped for when the internet gets on one, I guess.
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The online home of Rob Fearon, disabled videogame maker, games journalist, crap film watcher, gobshite and doodler. Rob’s been around games a very, very long time now and Punching Robots Club is their personal blog featuring whatever nonsense takes their fancy.
Sometimes it’s a sketch, a review, an article about videogames, a pointer to something Rob finds cool. Whatever, really. Expect anything, Rob’s tired of being a brand online and so it’s just stuff and things these days. Nice stuff and things, mind you.