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Days Gone


A black and white screenshot of Days Gone. A silhouetted player character rides a motorbike across a bridge, in the depths of a forest.

Days Gone might well be the single most boring game I’ve played in years.

I love it.

It is, ostensibly, a third person Far Cry with most of the game missing. A zombie game where you’re more likely to die at the branches of a shrubbery than a zombie. A huge map filled with trees, a bit of water and maybe a building every now and then, there’s not very much to see or do in any of it. It sort of looks like Far Cry 5 does but muddier, messier, the brownest Far Cry 5. It is Fuel but with zombies instead of racing.

An almost sepia shot of a zombie, its clothes torn, lying on a dirt path

It is also broken in so many ways.

Seriously. The amount of glitches I’ve ran into in my time with it so far is hilariously large. From T pose characters spawning out of nowhere, events not triggering, dialogue and cut scenes repeating, buttons not working and look, I could make a big list but as many faults as there are, I don’t care that much. Just consider it a cursory warning if you’re planning on ducking in. It needs a lot of patching right now. A big whole lot.

Like I say, as amusing as the glitches can be to recount, as easy as it would be to give the game a bit of a kicking for them, they’re part the reason I really wanted to play it in the first place. I’ve been playing a lot of really polished games lately and they’re great and all that but sometimes I just want a more than slightly broken videogame with a weird libertarian bent that can be incredibly off putting. And hey, that’s Days Gone.

A snow covered ranch, two hazmat suit wearing officials hover around a car suspiciously.

I like broken games. Always have. I’m one of the few people on this planet to have put nice words out there about Stalin Vs Martians after playing it. I’m ready to defend Limbo Of The Lost, if only because it has the best song in any videogame that’s not Boiling Point. And don’t start me on Ride To Hell:Retribution because let me tell you, any game with that much dry humping in between MDickie style characters is solid gold and I won’t entertain any arguments.

Not gonna lie, when I heard Days Gone was more than a bit wonky, that’s when I knew I needed it. If only to see if it had any dry humping in it.

Seems as I’ve been playing it nightly since launch, I guess I really did need it and then some.

I’m not done by a long chalk (though I have looked up the rest of the story on the internet to save me some bother) for one reason, you could politely describe the game’s pace as glacial. It is in absolutely no hurry to push the story on, no hurry to let you buy weapons, bike upgrades or whatever. It is mainly a game that wants you to ride your bike to the other side of the map every twenty minutes or whatever, sometimes to just listen to two or three lines of dialogue before having to go back again.

The lead character of Days Gone. On fire.

And that is so wonderfully boring. Boring in the way American/Euro Truck Simulator can be boring, where roads and time disappear with the monotony of the journey. There’s a peace to be found there, you know? Nothing is urgent in Days Gone, not travelling, not clearing out zombies from an area (there are a few moments in the story missions where it requires being fairly pronto but they’re so brief and far apart they don’t really shift the game up a gear for very long at all).

I’m fairly sure it was never the original intent but Days Gone shipped as a slow game. A game where forty hours on, you’ll have likely covered as much ground as an Ubigame manages in two. Is that padding? Yeah! Most likely. Do I care? No, not really. I am all here for a game that wants me to take long motorcycle rides, take a brief stop off for a moment then clamber back on the bike and take another long ride.

Zombies around the steps of a house set against a deep blood red sky, almost like a film poster but if one of the zombies needed a nap on the stairs and got caught mid nap.

Sure, sure, I’d prefer a videogame without the strange and uncomfortable libertarian bent where a camp full of truthers are largely used to make the rest of the game’s politics sound reasonable when they’re invariably quite obnoxious. Not defending that stuff in the slightest just as videogames are as videogames does, it’s not like I’m not largely numbed by this sort of nonsense now. If I want consideration, kindness, questioning of the status quo I’m not going to turn to Days Gone and I would recommend no-one else does also.

Ideally, the hokey politics wouldn’t be there. Obviously we should demand more. Just y’know, there are very few opportunities for me to ride a motorbike across dirt roads in a huge forest with no pressure at all. I’m not convinced the dodgy politics are a fair trade for that but right now, I’ll take it. I want to go brum brum brum and hit some zombies with a stick, okay? I know, I know. Seriously, you can judge me on that. It’s fair.

A purple motorbike abandoned in the bushes near a mist laden lake.

So yeah, Days Gone. It’s quite broken, has a terrible story and its politics are well dodgy. Pretty much exactly what I expected it to be going in.

And I don’t care because I love the rides, the long drives on your motorbike that make up 99.9% of the game. Darting between trees, finding sneaky shortcuts across dirt roads, weaving around the debris and fences that block the way. I love all that. And I love that there’s so little pressure whilst driving around.

The early morning sky over a barren forest in the game Days Gone.

In a recent Eurogamer review, they asked the question “who is this game for?”. It’s for me. Sorry about that but I’m not ashamed. I’m here for the broken oddities that don’t get anywhere close to their potential but most of all, I’m here for driving bikes up hills. Kinda disappointed I can’t find a button to honk a horn though. That seems like a pretty egregious omission to me. Every game should let you honk your horn at a zombie. Even the games that don’t have zombies in them.

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